Thursday, January 26, 2017

Prelude to 8th - Crusade Abilities

Crusade Ability 

     In the same manner that your Warlord gains a trait each battle, you entire Crusade will gain a trait for the duration of the campaign. These abilities apply every game regardless of which character is leading your army in a certain battle. Roll on the relevant chart to find your Crusade Ability

Crusade of the Imperium Crusade Ability

  1. Great Hunter - Glory and Honor awaits in every battle. After a battle in which one of your characters slays an enemy character in a challenge, destroys a Monstrous Creature or vehicle, immediately gain +3 Crusade Rating.
  2. Sworn Enemy - Your scouts have revealed that an ancient enemy also fights within the sector. Nominate another player at the start of the campaign to be your sworn enemy. Gain +1 Crusade Rating for any battle against your sworn enemy. That gain is increased to +3 if you win the battle.
  3. Master of the Crusade - You are determined that the sector will be reclaimed and rebuilt. At the end of the campaign turn, gain +1 Crusade Rating for each Strategic Objective held, and +3 Crusade Rating for each Hive City or Space Port held.
  4. Bane of Tyrants - Many are the glories of your army, innumerable their victories. Defenders of the weak and victors over tyrants, you will topple those warlords who would crown themselves with the spoils of this sector. Pick and enemy player at the start of the campaign turn - score an additional +5 Crusade Rating if you score more Crusade Rating points this campaign turn than that player. 
  5. The Blood of Martyrs - You seek nothing more than a heroic end in battle, to atone for the sins of the past. If you end a battle and more than half the enemy units have been slain, immediately gain +3 Crusade Rating. If at the end of the battle you have also lost more than half your units, immediately gain +6 Crusade Rating instead.
  6. Selfless Sacrifice - You would put the success put the success of the Crusade above any personal victory. At the end of the turn, if your faction is currently leading in Crusade Rating, score an additional +3 Crusade Rating.

Raiders of Ruin Crusade Ability

  1. Trophy Hunter -  What sweeter taste is there than the sight of a once-mighty hero laid low? Every time one of your characters slays an enemy Character roll a D6 - on a 4+ they are captured. Gain +3 Crusade Rating every time this happens.
  2. Slayer of Men - On each and every world the enemy values you will raise a spire of their skulls higher than the tallest hive. If you end a battle and more than half the enemy units have been destroyed, immediately gain +3 Crusade Rating. If at the end of the battle the entire enemy army has been destroyed, gain +6 Crusade Rating instead.
  3. Ruiner of Worlds - You will despoil the triumphs of the enemy and cast down the idols of the False Emperor. At the end of the campaign turn, gain +1 Crusade Rating for each Strategic Objective held, and +3 Crusade Rating for each Hive City or Space Port held. 
  4. The Tyrant's Domain - You will make the sector your domain. Pick and enemy player at the start of the campaign turn - score an additional +5 Crusade Rating if you score more Crusade Rating points this campaign turn than that player. 
  5. Relentless Assault - You are the many-headed hydra, turning every defeat into a victory elsewhere. If you are defeated in battle, roll a D6 - on a 6+ roll a random Strategic Objective and add this to the list of Strategic Objectives you control.
  6. Sworn Enemy - Your scouts have revealed that an ancient enemy also fights within the sector. Nominate another player at the start of the campaign to be your sworn enemy. Gain +1 Crusade Rating for any battle against your sworn enemy. That gain is increased to +3 if you win the battle.
These abilities will be rolled at random and reported to me before any games are played on the first Friday. Any that have changing variables will need to be done each Friday before you play any games for the week.









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