Friday, February 24, 2017

Turn 3 - The storm returns

Here is your turn 3 post. Please remember to post reports on the Turn 3 thread. Warp Storm The warp storm that was concealing this sector for so long has reared its ugly head and sent the crusade into disarray. Long range communications are impossible and even short range coms are hit or miss. Alliances are merely a suggestion this turn. The lack of communications has caused mishaps with battles within the alliances. This means that all games will count this turn regardless of alliance. That also means there is no dominance this turn. One other side effect is the following rule during play.
At the start of the game roll a d6 to determine if the warp storm is raging in this area. On a roll of 5+ the battle will be affected. If the battle is affected roll at the start of each game turn and on a 6 that turn is played using the Night Fight special rules.
Turn Information
Category Information
Turn 3
Points 1250
Max Strategic Objectives 8
Dominance None
Defiance None
Special Rules Warp Storm

Friday, February 10, 2017

Turn 2

Here is your turn 2 post. Once again please use the turn 2 google group thread for reporting your games.
Turn Information
Category Information
Turn 2
Points 1250
Max Strategic Objectives 6
Dominance Raiders
Definace None
Special Rules None

Wednesday, February 8, 2017

Modification to Dominance and Defiance

I have given some thought to how lopsided teams and Crusade Rating affect Dominance and Defiance. To make things a bit more even, I will be using an average rating to determine who has Dominance. So I will add all the Crusade ratings for each team and divide by the number of players. I am not sure this is completely even, but it is closer. At least it will mitigate the 6 point advantage the Raiders had because of the extra army. I am still weighing whether I will use the change in the average or the total change in points to determine if one side is in Defiance or not. At this point it does not matter as no one can be in Defiance in turn 2. Just as a reminder, if a player is in dominance they may choose to use the battle bonus from the random rolled territory instead of their own staked territory for an upcoming battle. The team in Dominance and Defiance will be listed on the Turn post at the start of each turn so you will not have to worry about figuring it out or keeping up with it. Just check the post to see who is effected.